TORE, installed at the University of Lille in France, is a large‑scale immersive display environment built around a distinctive flattened torus‑shaped screen that spans more than eight metres in diameter. This unique geometry, far from traditional cylindrical or cubic projection systems, has made TORE a reference point for immersive visualisation in research, cultural heritage, interdisciplinary sciences, and artistic creation.
In the latest upgrade, ST Engineering Antycip integrated a fleet of 20 Barco I600 4K10 projectors with enhanced optics and an automatic calibration system from Scalable Display Technologies to drive TORE’s immersive visuals. This modernisation delivers:
Super‑shifted 4K pixel resolution for sharper images across the entire torus surface
Improved colour accuracy and visual continuity across the curved display
Higher refresh rates and smoother motion rendering
Support for complex scenes, AI‑assisted content and collaborative remote interactions
These improvements make the environment markedly more realistic and responsive, further blurring the line between physical and virtual space.
“TORE continues to push the boundaries of what technology makes possible,”
said Johan Besnainou, Director for France and Spain at Antycip. He emphasised that the project is foundational to Antycip’s work in immersive visualisation and a source of pride for its teams.
Professor Yann Coello, Director of the Visual Sciences and Cultures Research Federation at the University of Lille, highlighted the platform’s ongoing value for research in cognitive science, art history, archaeology and more. The updated system not only strengthens academic workflows but also opens collaborative opportunities between research institutions and industry partners.
For the pro‑integration community, particularly in Europe, the TORE modernisation is significant for several reasons:
1. Immersive design evolution:
The flattened torus form factor represents a departure from conventional VR CAVEs and dome systems. This geometry provides a seamlessly immersive field of view without visual discontinuities, which enhances collaboration and user comfort.
2. High‑end integration of projection and calibration:
Projecting a single, coherent image from 20 independent sources across a curved surface demands advanced warping, blending and calibration systems, skillsets that are increasingly in demand in large‑format immersive installations.
3. Cross‑sector use cases:
While TORE originated in academia, the technology has clear relevance for enterprise, training, simulation, cultural exhibitions, industrial design and experiential environments, mirroring broader trends in immersive AV adoption.
4. Collaboration and remote interaction:
The upgrade’s support for remote collaboration and AI integration points to an emerging class of hybrid immersive experiences where geographically distributed teams can engage in shared virtual environments, a trend expected to grow across sectors.
The TORE development builds on Antycip’s portfolio of immersive projects across Europe and beyond. The company recently delivered North Africa’s first VR CAVE in Tunisia, expanding access to high‑end immersive visualisation outside traditional hubs, and supports integration of simulation and virtual training solutions for specialist customers, including defence organisations.
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